Date:
Sat, 24 Sep 2005 11:28:25 -0500 Edited
And yes, unfortun
It uses deep psychological profiling of
the targeted person, then construction of a computer game (like
writing a movie scenario, with players deeply profiled and their
impulse direction determined, etc.). The Game Controller and staff
usually pick one or more vulnerable characteristics from the target’s
deep psychological profile, and determine – say – three potential
games to be considered. The computer programs used are quite sophistic
The proposed games are entered, the
machine searches through hundreds or even thousands of its “profiled”
potential “agents of influence” in its files, and with artificial
intel as well as fitted past games and performances, determines the
best player candid
The Game Controller and staff then decide
which game will be used (usually the one recommended by the gaming
computer). They punch the okay into the computer, and the game is off
and running. Only one or two real “agents” are necessary, to phone or
contact the selected “agents of influence” (persons with their own
personal outlook and personal motiv
The stimuli of the agents of influence
(the players) are made, the agents of influence are off and running on
their own self-motiv
It’s a very effective thing, because it
was originally developed to try to be able to influence and change
some of the behavior of selected highly problem
Having been “gamed” some 200 times, I did
find out the hard way the effectiveness of the games, and many of the
methods used against one. Often a good human trait is actually a
serious vulnerability. E.g., one of my own “vulnerabilities” is th
Of course, the High Cabal (as Churchill
called the loose-knit of cartels th
******** has definitely been targeted for
such games against him, playing his own deep psychological
characteristics against him.
If one is unaware of such things, and
doesn’t learn how to anticip
Th
Sad, but th
Best wishes, Tom |